Scripts
2 packages available
2 packages
Sigma Fueling System QB-Core, ESX, QBox, OX
Welcome to the Sigma Fueling System – the all-in-one solution for vehicle fueling and charging on your server. Whether you’re topping up at a traditional gas pump or plugging into an electric charger, Sigma Fueling System makes the process simple and intuitive.
Preview Video
Easily customize the placement of electric charger props and blips, adjust prices and currency to match your server’s economy, and choose your preferred metric system for fuel display. Support for electric cars? It’s built right in.
Key Features
- Live ingame user interface.
- Nozzle and cable usage
- Configuration of blips
- Custom placement of Electric Charger ( prop from cdn-fuel on Github)
- Framework Compatibility: Supports ESX, QB-Core, QBox, and OX frameworks,
- Price, currency and metric system configuration.
- Using target system
- Any car can be added to use electric charger from config
- Escrow: Code is protected with Fivem Escrow System.
- Dependency: Ox target and ox lib
Future Updates
- Edit Tyre pumps
- Add Jerrycan and Battery booster ( same as jerry but for electric)
- Prop Animation
- Custom Nozzle offset to be able for every car in config
Sigma HUD V2 | Highly Customizable HUD System [QB,ESX,OX,QBOX,STANDALONE]
SigmaHud is a highly customizable HUD and UI system designed for FiveM servers that want full control over how their interface looks and behaves.
It provides a large number of adjustable settings, allowing both server owners and players to customize their experience.
PREVIEW VIDEO
Players can resize and move almost every HUD element, including the minimap, while server owners can control default settings through an Admin Menu with ACE permissions.
The system is designed to be performance-friendly, with adjustable refresh rates and modular components.
Main Features
Multiple HUD Layouts
Choose between 10 different Status HUD styles and 6 Vehicle HUD layouts, with additional vehicle-specific HUDs coming in future updates.
Players can also share their HUD configuration using share codes, allowing others to easily import the same settings.
Customization
Full HUD Customization
You can resize and move almost everything in the HUD, including the minimap.
Some elements also include additional placement and alignment settings.
In the Status HUD settings, you can adjust:
• Element width
• Element size
• Alignment
• Text and icon color behavior (shared or custom)
• Refresh rate for better performance
Status Icons
Each status can have up to 4 icons configured.
For each status you can configure:
• Icon selection
• Custom colors
• When the status appears
There is also voice-activated color changing, along with icons for radio and phone usage.
Minimap
There are 4 minimap styles available along with visibility settings.
Players can choose when the minimap appears:
• Always visible
• Only in vehicles
• Disabled
Compass
A compass system is included, but it can be disabled in the settings.
It includes:
• 3 compass styles
• 3 variants per style
• Adjustable refresh rate
Notifications & Announcements
The HUD includes a notification and announcement system.
Both support:
• Multiple style presets
• Custom colors
• Adjustable placement
More advanced notification customization options will be added in future updates.
Detailed Settings Overview
Main HUD
• 10 HUD styles
• HUD size control and line width tuning
• Adjustable refresh rate (performance vs responsiveness)
• Custom main and secondary colors
• Optional custom icon colors
• Optional custom text colors
• Horizontal or vertical layout
• Settings panel blur toggle
• Custom UI accent color
Status Bars
Supports:
• Health
• Armor
• Hunger
• Thirst
• Stress
• Stamina
• Oxygen
Per-status settings include:
• Visibility logic (always, default, reverse, off)
• Custom color picker
• Icon selection
Voice
Voice indicators include:
• Toggle on/off
• Idle color
• Talking color
• Voice icon selector
• Radio icon selector
• Phone icon selector
Vehicle HUD
Vehicle HUD includes multiple layout presets (6) with future updates giving the ability for the styles per vehicle type.
Additional options:
• Adjustable refresh rate
• Speed units toggle (KMH / MPH)
• Layout reset options
• Custom vehicle color palette (fuel, RPM, nitrous, etc.)
Map / Minimap
• Shape styles: square round, radial, radial sharp, square sharp
• Visibility modes: always, in vehicle, never
• Side placement: left or right
• Drag-to-move positioning
• Reset position option
Compass
• Enable / disable compass
• Display modes: always or command controlled
• Auto-show on startup when command mode is used
• Adjustable refresh rate
Styles:
• Classic
• Compact
• Minimal
Themes:
• Pulse
• Ghost
• Prism
Customization:
• Drag-to-move
• Reset position
• Main, secondary, and tertiary color palette
Notifications
• Placement: left, center-top, right
• Style presets: pulse, ghost, prism
• Custom background color
Type colors:
• Primary
• Error
• Done
Icon color mode:
• Match notification type
• Custom color
Player Info
• Default side: left or right
• Style presets: pulse, ghost, prism
Customization:
• Main color
• Text color
• Icon color
Toggle rows:
• Player ID
• Job
• Money
Layout reset option included.
Announcements
• Style presets: pulse, ghost, prism
• Logo placement: both, left, right, none
• Custom background color
Admin Features
SigmaHud includes an Admin Menu with custom ACE permissions.
Admins can:
• Set default settings for the entire server
• Configure HUD behavior without editing config files
• Export current in-game settings directly into config.lua
Only framework setup and advanced edits require manual configuration.
Config-Level Features
Additional configuration options include:
• Framework selection and custom framework hooks
• Category locks (server can prevent players from changing specific settings)
• Global HUD hide keybind
• Seatbelt system with configurable binds
• Adjustable ejection thresholds
• Seatbelt sound and volume control
Future Updates
More features and improvements are planned, including:
• Additional vehicle-specific HUD layouts
• Expanded notification customization
• Additional HUD styles and presets
Gitbook soon, until that ask us anything on our discord at https://s1gma.dev


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